THE USE OF VIRTUAL REALITY GAMES IN CHILDREN WITH ADHD UNDERGOING
MEDICATION TREATMENT
- Neşe ÖZKAN YILMAZ,
- Fecir DURAN,
- Uğur FİDAN,
- Aziz KARA
Uğur FİDAN
Afyon Kocatepe Universitesi Muhendislik Fakultesi
Author ProfileAbstract
This study examines the effectiveness of VR-based games in the treatment
of children aged 8-12 diagnosed with ADHD. During the treatment process,
the children played the "Frame Color Capture Game," "Puzzle Game," and
"Stroop Test Game" once a week for six weeks. By the end of the study,
it was observed that the number of correct responses increased in the
"Frame Color Capture" and "Stroop Test" games, while the "Puzzle Game"
contributed to the development of planning skills. The effects of
virtual games on children diagnosed with ADHD were evaluated using the
Conners Parent Rating Scale and the Anxiety and Depression Scale for
Children. The data were analyzed by comparing pre- and post-treatment
scores using a mixed-design method. According to the ANOVA results,
significant improvements were found in the case group regarding general
anxiety, total anxiety, behavior problems, learning difficulties,
impulsivity, and hyperactivity levels. Additionally, a Bonferroni
comparison showed that, except for panic and anxiety, the case group
exhibited significant improvement in other parameters compared to the
control group. In conclusion, VR-based games, when used in addition to
medication treatment, were found to be effective in reducing symptoms
such as anxiety, learning, and behavior problems in children diagnosed
with ADHD.23 Oct 2024Submitted to Computer Animation and Virtual Worlds 24 Oct 2024Submission Checks Completed
24 Oct 2024Assigned to Editor
16 Nov 2024Reviewer(s) Assigned