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THE USE OF VIRTUAL REALITY GAMES IN CHILDREN WITH ADHD UNDERGOING MEDICATION TREATMENT
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  • Neşe ÖZKAN YILMAZ,
  • Fecir DURAN,
  • Uğur FİDAN,
  • Aziz KARA
Neşe ÖZKAN YILMAZ
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Fecir DURAN
Gazi Universitesi
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Uğur FİDAN
Afyon Kocatepe Universitesi Muhendislik Fakultesi
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Aziz KARA
Afyonkarahisar Saglik Bilimleri Universitesi
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Abstract

This study examines the effectiveness of VR-based games in the treatment of children aged 8-12 diagnosed with ADHD. During the treatment process, the children played the "Frame Color Capture Game," "Puzzle Game," and "Stroop Test Game" once a week for six weeks. By the end of the study, it was observed that the number of correct responses increased in the "Frame Color Capture" and "Stroop Test" games, while the "Puzzle Game" contributed to the development of planning skills. The effects of virtual games on children diagnosed with ADHD were evaluated using the Conners Parent Rating Scale and the Anxiety and Depression Scale for Children. The data were analyzed by comparing pre- and post-treatment scores using a mixed-design method. According to the ANOVA results, significant improvements were found in the case group regarding general anxiety, total anxiety, behavior problems, learning difficulties, impulsivity, and hyperactivity levels. Additionally, a Bonferroni comparison showed that, except for panic and anxiety, the case group exhibited significant improvement in other parameters compared to the control group. In conclusion, VR-based games, when used in addition to medication treatment, were found to be effective in reducing symptoms such as anxiety, learning, and behavior problems in children diagnosed with ADHD.
23 Oct 2024Submitted to Computer Animation and Virtual Worlds
24 Oct 2024Submission Checks Completed
24 Oct 2024Assigned to Editor
16 Nov 2024Reviewer(s) Assigned